Projects

This page is a collection of all the significative project I worked on.

All the projects listed here were done completely by myself alone, except for BeardedBear and Wavejump which are games I worked on with a couple of my friend.

Not all the projects have been completed, and some of them are abandoned in a really early stage, but each one of these thought me something new and had interesting stuff in it that made me enjoy the time spent while working on them.

Featured Projects:

All Projects:

2021-10-21

A website written in pure simple C.

2021-10-03

A simple C tool to generate code documentation from docstrings.

2021-08-17

A dedicated editor for Gisp.

2021-05-24

A Discord NFT utility bot for private communities.

2021-05-24

A set of Web Tools to automate native crypto interactions.

2021-01-13

A sandbox game simulation for iOS.

2020-11-20

A habit tracker app for iOS in SwiftUI

2020-10-25

A Clojure generative art experiment.

2020-02-07

A Globalgamejam2020 tiny game made with Pico8.

2019-07-07

Another Clojure art experiment

2019-06-21

A Clojure art experiment about geometry and nature.

2019-06-17

An art experiment with Clojure and Chaikin curves

2018-10-02

Project_BuildTutto is a deep resource management building and crafting game. You own a company that build buildings. To build buildings you have to build all the things. All the things can be built however you want.

2018-04-13

A Pico8 inspired tool to make weird generative sketches.

2018-02-13

Some funny sketches of generative art made with Pico8.

2017-04-16

A shapeshifting dungeon crawler game made during a LudumDare.

2017-01-20

An arcade multiplayer game made during GlobalGameJam.

2016-12-20

An absurd LudumDare game about bears and chainsaws.

2016-05-12

A game jam 1 bit experiment with super tight restrictions.

2015-10-07

A score-attack speedcrafting ascii game with an abuse of post rendering effects.

2014-12-07

A silly LudumDare game about drunk saloon fighting.