Gates

A Clojure art experiment about geometry and nature.

2019-06-21

I really enjoyed the natural look of Scorci, but after that I started to want back some regular and geometric feel typical of generative art. So what's better than some natural-ish tree with weird geometric shapes?

One more tree iteration

This may start to feel a bit repetitive, but I wanted to get one more artwork with this style. The process to achieve these pieces has been pretty simple this time. I had to take the old tree function and tweak it to accept a path as input for the main trunk. Before these changes, that function was accepting just a single point and a starting direction for the tree to grow, but that had two major problems:

  • The final structure of the tree was not predictable. Half of the times the tree would start in the right spot, then curving out of the canvas letting me with a bunch of nothing on the screen.

  • I could not give the tree a fixed shape and then let the minor branches go where they wanted.

After some changes I had something that could work for what I wanted to do:

Once that the tree was following whatever the path I wanted, I had to find some nice shapes to draw.

The concept was there, but the idea of trees floating midair with no roots to keep them anchored somewhere wasn't really right for this kind of artwork, so I had to add something to give some stability to the drawing. (Sadly I can't show this part of the process because I lost the images from that day) After some minor tweaks the series was ready to start the full resolution generation.